

If you have ever seen what horror that will do, you understand. to top it off the displacement is all ways on at 100% in the material editor. And it always defaults to roughness maps in the Refl Gloss and the Refract Gloss. When I export I still never get the AO pass. Just limits your ability to tweek the gamma on them with out a color correct node. I found the bitmap not loading as a HDRI is not a huge as the files are all loaded with a gamma over ride so they are correct and with blur at 0. I still have to build every texture by hand as they all import wrong, even if re download the file to a different library and re download the max link, delete and create a new start script.

Yet, I have had some better results with the update from last week but still far from useful. Mixer exports do not work when exporting from Bridge either. I pretty much gave up and stopped using the service. Its been a real rough frustrating time since the update. "I'm not Mad, just extremely disappointed.
